» PROJECTS «


here u can find some infos about projects in which iam involved


 current 

Crystal Fever
on circuit-board.de i met a guy called Xarres. he´s working on a nice "Crystal Quest" remake and need tunes 4 this game. i think iam the right man 4 this job  =)


Aural
i work on an atari chip-disk with 5 to 8 tunes or so... some things are already done but there are still many things 2 do. maybe i can release the disk during 2008.


Noise #2
we work on the second issue of noise. the release date is unknown. maybe we can finish it in the next 20 years or so...




 done 

Tremor  (2oo5)
our textmode contribution for the tmdc8... i think its very stylish =)   btw. if u want the soundtrack in a longer version with higher quality, check the mp3/ogg section.


B-Clopd 3d  (2oo4)
a 3d jump'n'run in 96kb. it was our contribution for the breakpoint´04 96kb game competition. we thought we can win the compo but the game made the second place because Farbrausch released .kkrieger at that party. :-/  the soundtrack was made with an early version of Tunefish v2...

Car Stryker  (2oo5)
a 96kb game (with a multiplayer mode via LAN) contribution for the Breakpoint'05 mainly done by Pap. ive made the soundtrack with the Tunefish v2 softsynth by Payne (aka Snej^Braincontrol). big thanx for this t00l...

Linear  (2oo2)
mhhh... this was the very first production of Creative Mind. we made this demo for the Mekka & Symposium 2oo2. at that time i thought it was c00l, but now i think it isnt. *g*
but hey... we were young and needed the money ;-)

Noise #1  (2oo4)
Dexter and Pink of Abyss made a amiga chip tracker called "ahx". after i discovered this tracker, i wanted to make a chipdisk with this great t00l. Fillbert said "ok, lets do it!" and we start a fast prod sessiön... i needed 2 days for the 10 songs (5 normal and 5 hidden tunes) and the complete prod was finished after 5 days. =)

Textosteron  (2oo4)
our contribution for the tmdc7 (textmodus demo competition). this was a fast prod we've made in 4 days. the soundtrack was composed on my old amiga 1200.



 dead 

Pipetris
Pipetris was meant as Tetris clone where u have to build complete and closed pipe systems. the idea was simple but c00l and Fillbert (the main coder of Creative Mind) build many c00l things in the game... e.g. u was able to ch00se between a parallax or an 3d background. ive finished 2 songs until the project died. (song1 / song2)

Sh00ter

Infos coming s00n...

Ingame Tune 1 (beta)
picture n/a

Twentyfour
we (Creative Mind) planed to make a demo (thats partially based on the tv series "24") for the Breakpoint'04. we worked very hard on it and some parts (also the soundtrack) were already finished, but we couldnt finish the demo before the deadline caught us and so this project died :-/

TMDC 9
as every year in november, we worked on a new tmdc entry... we couldnt finish it until the deadline caught us.

picture n/a

Loops for the Gallery of dosenorganismus.com
the guys of dosenorganismus.com have a online gallery where u can see all their graffiti works. one of that guys ask me to make some music l00ps for their gallery. the first l00ps are finished but they never used them...(loop1 / loop2)

Blinkensisters
"BlinkenSisters - Hunt for the Lost Pixels" is the first BlinkenArea jump'n'run game for Windows, MacOSX, Linux and POSIX-compatible Unix-systems (every platform that can run SDL). the program is still in an early alpha stage. a first playable version for Mac and Wintendo (a Tuntix version will follow) can u leech here. and here are the tunes i've made until the contact to the game developer was lost: menue / level complete / ingame 1